Territory Control
Crews battle for control of city territories. Claim unclaimed zones or contest enemy turf for income and reputation.
City Territory Map
Click or hover on territories to view details
Select a Territory
Click on any territory in the map to view ownership, defense breakdown, and active contests.
Territory Commands
/turfView all territories and your crew's current holdings
/turf-claimCapture an unclaimed territory for your crew (free)
/turf-contestAttack an enemy-held territory to take control
/turf-defendInvest treasury funds to permanently boost defense
/turf-collectCollect accumulated hourly income from all territories
/turf-statusCheck detailed status of a specific territory
Territory Mechanics
Defense System
Territory defense is calculated from three layers that stack up to a maximum of 130 total defense.
Zone Types
Each zone type has different income and defense multipliers. Higher value zones are harder to hold.
Contest System
When you contest a territory, a defense window opens. During this time, defenders can reinforce their position. The duration depends on zone type:
When the window closes, the contest is resolved with weighted RNG based on attack power vs total defense. Higher defense significantly increases win chance for defenders.
Contest costs are dynamic and scale based on territory activity to prevent rapid flipping:
Several limits prevent exploits and encourage strategic planning:
Territories generate hourly income that accumulates in your crew treasury. Use /turf-collect to claim it.